![]() |
Shkyera Engine
Easy to use, game engine for Python
|
#include <chrono>
#include <memory>
#include <random>
#include <AssetManager/CubeMap.hpp>
#include <AssetManager/Material.hpp>
#include <AssetManager/Texture.hpp>
#include <Common/Assert.hpp>
#include <Common/Logger.hpp>
#include <Common/Profiler.hpp>
#include <Common/Random.hpp>
#include <Common/Types.hpp>
#include <Components/AmbientLightComponent.hpp>
#include <Components/AudioSourceComponent.hpp>
#include <Components/BillboardComponent.hpp>
#include <Components/CameraComponent.hpp>
#include <Components/DirectionalLightComponent.hpp>
#include <Components/ModelComponent.hpp>
#include <Components/NameComponent.hpp>
#include <Components/OverlayModelComponent.hpp>
#include <Components/ParticleEmitterComponent.hpp>
#include <Components/PointLightComponent.hpp>
#include <Components/PostProcessingVolumeComponent.hpp>
#include <Components/RenderingTextureComponent.hpp>
#include <Components/SkyboxComponent.hpp>
#include <Components/SpotLightComponent.hpp>
#include <Components/TransformComponent.hpp>
#include <Components/WireframeComponent.hpp>
#include <ECS/Registry.hpp>
#include <ECS/RegistryViewer.hpp>
#include <Math/AABB.hpp>
#include <Rendering/FrameBuffers/DepthAtlasFrameBuffer.hpp>
#include <Rendering/FrameBuffers/SceneFrameBuffer.hpp>
#include <Rendering/ShaderProgram.hpp>
#include <Rendering/Utils.hpp>
#include <Utils/AssetUtils.hpp>
#include <Utils/TransformUtils.hpp>
#include <type_traits>
#include "Components/SelectedEntityComponent.hpp"
Go to the source code of this file.
Classes | |
class | shkyera::RenderingSystem< MainCameraTag > |
Namespaces | |
namespace | shkyera |