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Shkyera Engine
Easy to use, game engine for Python
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#include <chrono>#include <memory>#include <random>#include <AssetManager/CubeMap.hpp>#include <AssetManager/Material.hpp>#include <AssetManager/Texture.hpp>#include <Common/Assert.hpp>#include <Common/Logger.hpp>#include <Common/Profiler.hpp>#include <Common/Random.hpp>#include <Common/Types.hpp>#include <Components/AmbientLightComponent.hpp>#include <Components/AudioSourceComponent.hpp>#include <Components/BillboardComponent.hpp>#include <Components/CameraComponent.hpp>#include <Components/DirectionalLightComponent.hpp>#include <Components/ModelComponent.hpp>#include <Components/NameComponent.hpp>#include <Components/OverlayModelComponent.hpp>#include <Components/ParticleEmitterComponent.hpp>#include <Components/PointLightComponent.hpp>#include <Components/PostProcessingVolumeComponent.hpp>#include <Components/RenderingTextureComponent.hpp>#include <Components/SkyboxComponent.hpp>#include <Components/SpotLightComponent.hpp>#include <Components/TransformComponent.hpp>#include <Components/WireframeComponent.hpp>#include <ECS/Registry.hpp>#include <ECS/RegistryViewer.hpp>#include <Math/AABB.hpp>#include <Rendering/FrameBuffers/DepthAtlasFrameBuffer.hpp>#include <Rendering/FrameBuffers/SceneFrameBuffer.hpp>#include <Rendering/ShaderProgram.hpp>#include <Rendering/Utils.hpp>#include <Utils/AssetUtils.hpp>#include <Utils/TransformUtils.hpp>#include <type_traits>#include "Components/SelectedEntityComponent.hpp"Go to the source code of this file.
Classes | |
| class | shkyera::RenderingSystem< MainCameraTag > |
Namespaces | |
| namespace | shkyera |