25 void clear(glm::vec3 color = {0, 0, 0});
Definition SceneFrameBuffer.hpp:11
SceneFrameBuffer & operator=(const SceneFrameBuffer &other)=delete
void clear(glm::vec3 color={0, 0, 0})
Definition SceneFrameBuffer.cpp:61
GLuint _rbo
Definition SceneFrameBuffer.hpp:35
const Texture & getTexture() const
Definition SceneFrameBuffer.hpp:29
GLuint _fbo
Definition SceneFrameBuffer.hpp:35
Texture _textureColorBuffer
Definition SceneFrameBuffer.hpp:36
void unbind()
Definition SceneFrameBuffer.cpp:57
glm::vec2 getSize() const
Definition SceneFrameBuffer.cpp:81
void bind()
Definition SceneFrameBuffer.cpp:52
~SceneFrameBuffer()
Definition SceneFrameBuffer.cpp:43
void setSize(uint32_t width, uint32_t height)
Definition SceneFrameBuffer.cpp:68
int _width
Definition SceneFrameBuffer.hpp:34
SceneFrameBuffer(const SceneFrameBuffer &other)=delete
int _height
Definition SceneFrameBuffer.hpp:34
void setupFramebuffer()
Definition SceneFrameBuffer.cpp:85