Shkyera Engine
Easy to use, game engine for Python
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RenderingTextureComponent.hpp
Go to the documentation of this file.
1#pragma once
2
5
6#include <optional>
7
8namespace shkyera {
9
10struct RenderingTextureComponent : public BaseComponent<RenderingTextureComponent> {
11 float renderWidth{128};
12 float renderHeight{128};
13
14 std::optional<uint32_t> renderedTextureId{};
15};
16
18
20
21} // namespace shkyera
Base component for implementing update functionality.
Definition BaseComponent.hpp:17
Definition Asset.hpp:6
Definition RenderingTextureComponent.hpp:10
std::optional< uint32_t > renderedTextureId
Definition RenderingTextureComponent.hpp:14
float renderWidth
Definition RenderingTextureComponent.hpp:11
float renderHeight
Definition RenderingTextureComponent.hpp:12
Definition RenderingTextureComponent.hpp:19
Definition RenderingTextureComponent.hpp:17
Marker to denote Singleton Component.
Definition SingletonComponent.hpp:9