Shkyera Engine
Easy to use, game engine for Python
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PostProcessingVolumeComponent.hpp
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1#pragma once
2
3namespace shkyera {
4
6 bool global{false};
7
8 float gamma{1.2};
9 bool toneMapping{true};
10 bool antiAliasing{true};
11
12 float bloomThreshold{3.0};
13 float bloomWeight{0.2};
14
15 float ssaoStrength{1.0};
16 float ssaoRadius{1.0};
17};
18
19} // namespace shkyera
Definition Asset.hpp:6
Definition PostProcessingVolumeComponent.hpp:5
float gamma
Definition PostProcessingVolumeComponent.hpp:8
bool toneMapping
Definition PostProcessingVolumeComponent.hpp:9
float ssaoStrength
Definition PostProcessingVolumeComponent.hpp:15
bool global
Definition PostProcessingVolumeComponent.hpp:6
float ssaoRadius
Definition PostProcessingVolumeComponent.hpp:16
bool antiAliasing
Definition PostProcessingVolumeComponent.hpp:10
float bloomWeight
Definition PostProcessingVolumeComponent.hpp:13
float bloomThreshold
Definition PostProcessingVolumeComponent.hpp:12