![]() |
Shkyera Engine
Easy to use, game engine for Python
|
#include <glad/glad.h>
#include <Rendering/FrameBuffers/SceneFrameBuffer.hpp>
#include <Rendering/ShaderProgram.hpp>
Go to the source code of this file.
Namespaces | |
namespace | shkyera |
namespace | shkyera::utils |
Functions | |
void | shkyera::utils::drawFullscreenQuad () |
template<typename ValueType > | |
std::pair< std::string, ValueType > | shkyera::utils::Uniform (const std::string &name, const ValueType &value) |
template<typename... Uniforms> | |
void | shkyera::utils::applyShaderToFrameBuffer (SceneFrameBuffer &frameBuffer, ShaderProgram &shaderProgram, std::vector< std::pair< const char *, const Texture * > > textures, Uniforms... uniforms) |
template<typename ArrayType , typename... Uniforms> | |
void | shkyera::utils::applyShaderToFrameBuffer (SceneFrameBuffer &frameBuffer, ShaderProgram &shaderProgram, std::vector< std::pair< const char *, const Texture * > > textures, std::pair< const char *, std::vector< ArrayType > > array, Uniforms... uniforms) |