#include <SceneFrameBuffer.hpp>
◆ SceneFrameBuffer() [1/3]
◆ ~SceneFrameBuffer()
shkyera::SceneFrameBuffer::~SceneFrameBuffer |
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◆ SceneFrameBuffer() [2/3]
◆ SceneFrameBuffer() [3/3]
◆ bind()
void shkyera::SceneFrameBuffer::bind |
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◆ clear()
void shkyera::SceneFrameBuffer::clear |
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glm::vec3 |
color = {0, 0, 0} | ) |
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◆ getSize()
glm::vec2 shkyera::SceneFrameBuffer::getSize |
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const |
◆ getTexture()
const Texture & shkyera::SceneFrameBuffer::getTexture |
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const |
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inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ setSize()
◆ setupFramebuffer()
void shkyera::SceneFrameBuffer::setupFramebuffer |
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private |
◆ unbind()
void shkyera::SceneFrameBuffer::unbind |
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◆ _fbo
GLuint shkyera::SceneFrameBuffer::_fbo |
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private |
◆ _height
int shkyera::SceneFrameBuffer::_height |
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private |
◆ _rbo
GLuint shkyera::SceneFrameBuffer::_rbo |
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private |
◆ _textureColorBuffer
Texture shkyera::SceneFrameBuffer::_textureColorBuffer |
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private |
◆ _width
int shkyera::SceneFrameBuffer::_width |
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private |
The documentation for this class was generated from the following files: