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Shkyera Engine
Easy to use, game engine for Python
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Namespaces | |
| namespace | assets |
| namespace | input |
| namespace | jobs |
| namespace | transform |
| namespace | ui |
Functions | |
| void | drawFullscreenQuad () |
| template<typename ValueType > | |
| std::pair< std::string, ValueType > | Uniform (const std::string &name, const ValueType &value) |
| template<typename... Uniforms> | |
| void | applyShaderToFrameBuffer (SceneFrameBuffer &frameBuffer, ShaderProgram &shaderProgram, std::vector< std::pair< const char *, const Texture * > > textures, Uniforms... uniforms) |
| template<typename ArrayType , typename... Uniforms> | |
| void | applyShaderToFrameBuffer (SceneFrameBuffer &frameBuffer, ShaderProgram &shaderProgram, std::vector< std::pair< const char *, const Texture * > > textures, std::pair< const char *, std::vector< ArrayType > > array, Uniforms... uniforms) |
| void shkyera::utils::applyShaderToFrameBuffer | ( | SceneFrameBuffer & | frameBuffer, |
| ShaderProgram & | shaderProgram, | ||
| std::vector< std::pair< const char *, const Texture * > > | textures, | ||
| std::pair< const char *, std::vector< ArrayType > > | array, | ||
| Uniforms... | uniforms | ||
| ) |
| void shkyera::utils::applyShaderToFrameBuffer | ( | SceneFrameBuffer & | frameBuffer, |
| ShaderProgram & | shaderProgram, | ||
| std::vector< std::pair< const char *, const Texture * > > | textures, | ||
| Uniforms... | uniforms | ||
| ) |
| void shkyera::utils::drawFullscreenQuad | ( | ) |