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Shkyera Engine
Easy to use, game engine for Python
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Namespaces | |
namespace | assets |
namespace | input |
namespace | jobs |
namespace | transform |
namespace | ui |
Functions | |
void | drawFullscreenQuad () |
template<typename ValueType > | |
std::pair< std::string, ValueType > | Uniform (const std::string &name, const ValueType &value) |
template<typename... Uniforms> | |
void | applyShaderToFrameBuffer (SceneFrameBuffer &frameBuffer, ShaderProgram &shaderProgram, std::vector< std::pair< const char *, const Texture * > > textures, Uniforms... uniforms) |
template<typename ArrayType , typename... Uniforms> | |
void | applyShaderToFrameBuffer (SceneFrameBuffer &frameBuffer, ShaderProgram &shaderProgram, std::vector< std::pair< const char *, const Texture * > > textures, std::pair< const char *, std::vector< ArrayType > > array, Uniforms... uniforms) |
void shkyera::utils::applyShaderToFrameBuffer | ( | SceneFrameBuffer & | frameBuffer, |
ShaderProgram & | shaderProgram, | ||
std::vector< std::pair< const char *, const Texture * > > | textures, | ||
std::pair< const char *, std::vector< ArrayType > > | array, | ||
Uniforms... | uniforms | ||
) |
void shkyera::utils::applyShaderToFrameBuffer | ( | SceneFrameBuffer & | frameBuffer, |
ShaderProgram & | shaderProgram, | ||
std::vector< std::pair< const char *, const Texture * > > | textures, | ||
Uniforms... | uniforms | ||
) |
void shkyera::utils::drawFullscreenQuad | ( | ) |