#include <ShaderProgram.hpp>
◆ ShaderProgram()
shkyera::ShaderProgram::ShaderProgram |
( |
| ) |
|
◆ ~ShaderProgram()
shkyera::ShaderProgram::~ShaderProgram |
( |
| ) |
|
◆ attachShader()
void shkyera::ShaderProgram::attachShader |
( |
const std::shared_ptr< Shader > & |
shader | ) |
|
◆ getUniformLocation()
GLint shkyera::ShaderProgram::getUniformLocation |
( |
const std::string & |
name | ) |
|
|
private |
◆ isInUse()
bool shkyera::ShaderProgram::isInUse |
( |
| ) |
|
|
private |
◆ link()
void shkyera::ShaderProgram::link |
( |
| ) |
|
◆ setUniform() [1/5]
void shkyera::ShaderProgram::setUniform |
( |
const std::string & |
name, |
|
|
const glm::mat4 & |
value |
|
) |
| |
◆ setUniform() [2/5]
void shkyera::ShaderProgram::setUniform |
( |
const std::string & |
name, |
|
|
const glm::vec2 & |
value |
|
) |
| |
◆ setUniform() [3/5]
void shkyera::ShaderProgram::setUniform |
( |
const std::string & |
name, |
|
|
const glm::vec3 & |
value |
|
) |
| |
◆ setUniform() [4/5]
void shkyera::ShaderProgram::setUniform |
( |
const std::string & |
name, |
|
|
float |
value |
|
) |
| |
◆ setUniform() [5/5]
void shkyera::ShaderProgram::setUniform |
( |
const std::string & |
name, |
|
|
int |
value |
|
) |
| |
◆ stopUsing()
void shkyera::ShaderProgram::stopUsing |
( |
| ) |
|
◆ use()
void shkyera::ShaderProgram::use |
( |
| ) |
|
◆ _id
GLuint shkyera::ShaderProgram::_id |
|
private |
◆ _shadersInUse
std::stack<GLuint> shkyera::ShaderProgram::_shadersInUse {} |
|
inlinestaticprivate |
◆ _uniformLocationCache
std::unordered_map<std::string, GLint> shkyera::ShaderProgram::_uniformLocationCache |
|
private |
The documentation for this class was generated from the following files: