Shkyera Engine
Easy to use, game engine for Python
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shkyera::SceneCamera Struct Reference

#include <RenderingTextureComponent.hpp>

Inheritance diagram for shkyera::SceneCamera:
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Additional Inherited Members

- Public Member Functions inherited from shkyera::BaseComponent< RenderingTextureComponent >
virtual ~BaseComponent ()=default
 Virtual destructor for proper cleanup.
 
- Public Attributes inherited from shkyera::RenderingTextureComponent
float renderWidth {128}
 
float renderHeight {128}
 
std::optional< uint32_trenderedTextureId {}
 

The documentation for this struct was generated from the following file: