![]() |
Shkyera Engine
Easy to use, game engine for Python
|
#include <RenderingTextureComponent.hpp>
Public Attributes | |
float | renderWidth {128} |
float | renderHeight {128} |
std::optional< uint32_t > | renderedTextureId {} |
Additional Inherited Members | |
![]() | |
virtual | ~BaseComponent ()=default |
Virtual destructor for proper cleanup. | |
std::optional<uint32_t> shkyera::RenderingTextureComponent::renderedTextureId {} |
float shkyera::RenderingTextureComponent::renderHeight {128} |
float shkyera::RenderingTextureComponent::renderWidth {128} |