Shkyera Engine
Easy to use, game engine for Python
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shkyera::RenderingTextureComponent Struct Reference

#include <RenderingTextureComponent.hpp>

Inheritance diagram for shkyera::RenderingTextureComponent:
[legend]

Public Attributes

float renderWidth {128}
 
float renderHeight {128}
 
std::optional< uint32_trenderedTextureId {}
 

Additional Inherited Members

- Public Member Functions inherited from shkyera::BaseComponent< RenderingTextureComponent >
virtual ~BaseComponent ()=default
 Virtual destructor for proper cleanup.
 

Member Data Documentation

◆ renderedTextureId

std::optional<uint32_t> shkyera::RenderingTextureComponent::renderedTextureId {}

◆ renderHeight

float shkyera::RenderingTextureComponent::renderHeight {128}

◆ renderWidth

float shkyera::RenderingTextureComponent::renderWidth {128}

The documentation for this struct was generated from the following file: