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Shkyera Engine
Easy to use, game engine for Python
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#include <RenderingTextureComponent.hpp>
Public Attributes | |
| float | renderWidth {128} |
| float | renderHeight {128} |
| std::optional< uint32_t > | renderedTextureId {} |
Additional Inherited Members | |
Public Member Functions inherited from shkyera::BaseComponent< RenderingTextureComponent > | |
| virtual | ~BaseComponent ()=default |
| Virtual destructor for proper cleanup. | |
| std::optional<uint32_t> shkyera::RenderingTextureComponent::renderedTextureId {} |
| float shkyera::RenderingTextureComponent::renderHeight {128} |
| float shkyera::RenderingTextureComponent::renderWidth {128} |