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Shkyera Engine
Easy to use, game engine for Python
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#include <WireframeComponentUI.hpp>
Public Member Functions | |
| WireframeComponentUI (std::shared_ptr< Registry > registry, WireframeComponent *wireframeComponent) | |
| void | draw () override |
Public Member Functions inherited from shkyera::ComponentUI | |
| ComponentUI () | |
| ComponentUI (const std::filesystem::path &texturePath) | |
| virtual | ~ComponentUI ()=default |
Private Attributes | |
| std::shared_ptr< Registry > | _registry |
| WireframeComponent * | _wireframeComponent |
| AssetSelector< Wireframe > | _wireframeSelector |
Additional Inherited Members | |
Protected Attributes inherited from shkyera::ComponentUI | |
| AssetRef< Texture > | _icon |
| shkyera::WireframeComponentUI::WireframeComponentUI | ( | std::shared_ptr< Registry > | registry, |
| WireframeComponent * | wireframeComponent | ||
| ) |
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overridevirtual |
Implements shkyera::ComponentUI.
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