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Shkyera Engine
Easy to use, game engine for Python
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#include <WireframeComponentUI.hpp>
Public Member Functions | |
WireframeComponentUI (std::shared_ptr< Registry > registry, WireframeComponent *wireframeComponent) | |
void | draw () override |
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ComponentUI () | |
ComponentUI (const std::filesystem::path &texturePath) | |
virtual | ~ComponentUI ()=default |
Private Attributes | |
std::shared_ptr< Registry > | _registry |
WireframeComponent * | _wireframeComponent |
AssetSelector< Wireframe > | _wireframeSelector |
Additional Inherited Members | |
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AssetRef< Texture > | _icon |
shkyera::WireframeComponentUI::WireframeComponentUI | ( | std::shared_ptr< Registry > | registry, |
WireframeComponent * | wireframeComponent | ||
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overridevirtual |
Implements shkyera::ComponentUI.
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