Shkyera Engine
Easy to use, game engine for Python
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WireframeComponentUI.hpp
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1#pragma once
2
4#include <UI/Common/AssetSelector.hpp>
5#include <UI/ComponentUI.hpp>
6
7namespace shkyera {
8
10 public:
12
13 void draw() override;
14
15 private:
16 std::shared_ptr<Registry> _registry;
19};
20
21} // namespace shkyera
Definition ComponentUI.hpp:8
Definition WireframeComponentUI.hpp:9
WireframeComponent * _wireframeComponent
Definition WireframeComponentUI.hpp:17
void draw() override
Definition WireframeComponentUI.cpp:21
std::shared_ptr< Registry > _registry
Definition WireframeComponentUI.hpp:16
AssetSelector< Wireframe > _wireframeSelector
Definition WireframeComponentUI.hpp:18
Definition Asset.hpp:6
Definition Clock.hpp:9
Definition WireframeComponent.hpp:10