Shkyera Engine
Easy to use, game engine for Python
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shkyera::PointLightComponentUI Class Reference

#include <PointLightComponentUI.hpp>

Inheritance diagram for shkyera::PointLightComponentUI:
[legend]

Public Member Functions

 PointLightComponentUI (PointLightComponent *pointLightComponent)
 
void draw () override
 
- Public Member Functions inherited from shkyera::ComponentUI
 ComponentUI ()
 
 ComponentUI (const std::filesystem::path &texturePath)
 
virtual ~ComponentUI ()=default
 

Private Attributes

ColorSelector _colorSelector
 
FloatSlider _intensitySlider
 
FloatSlider _rangeSlider
 
PointLightComponent_pointLightComponent
 

Additional Inherited Members

- Protected Attributes inherited from shkyera::ComponentUI
AssetRef< Texture_icon
 

Constructor & Destructor Documentation

◆ PointLightComponentUI()

shkyera::PointLightComponentUI::PointLightComponentUI ( PointLightComponent pointLightComponent)

Member Function Documentation

◆ draw()

void shkyera::PointLightComponentUI::draw ( )
overridevirtual

Implements shkyera::ComponentUI.

Member Data Documentation

◆ _colorSelector

ColorSelector shkyera::PointLightComponentUI::_colorSelector
private

◆ _intensitySlider

FloatSlider shkyera::PointLightComponentUI::_intensitySlider
private

◆ _pointLightComponent

PointLightComponent* shkyera::PointLightComponentUI::_pointLightComponent
private

◆ _rangeSlider

FloatSlider shkyera::PointLightComponentUI::_rangeSlider
private

The documentation for this class was generated from the following files: