#include <DepthAtlasFrameBuffer.hpp>
◆ DepthAtlasFrameBuffer() [1/3]
◆ ~DepthAtlasFrameBuffer()
| shkyera::DepthAtlasFrameBuffer::~DepthAtlasFrameBuffer |
( |
| ) |
|
◆ DepthAtlasFrameBuffer() [2/3]
◆ DepthAtlasFrameBuffer() [3/3]
◆ bind() [1/2]
| void shkyera::DepthAtlasFrameBuffer::bind |
( |
| ) |
|
◆ bind() [2/2]
| void shkyera::DepthAtlasFrameBuffer::bind |
( |
int |
index | ) |
|
◆ clear()
| void shkyera::DepthAtlasFrameBuffer::clear |
( |
| ) |
|
◆ getNumberOfTextures()
| int shkyera::DepthAtlasFrameBuffer::getNumberOfTextures |
( |
| ) |
const |
◆ getTexture()
| const Texture & shkyera::DepthAtlasFrameBuffer::getTexture |
( |
| ) |
const |
|
inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ setSize()
◆ setupFramebuffer()
| void shkyera::DepthAtlasFrameBuffer::setupFramebuffer |
( |
| ) |
|
|
private |
◆ unbind()
| void shkyera::DepthAtlasFrameBuffer::unbind |
( |
| ) |
|
◆ _fbo
| GLuint shkyera::DepthAtlasFrameBuffer::_fbo |
|
private |
◆ _height
| int shkyera::DepthAtlasFrameBuffer::_height |
|
private |
◆ _rbo
| GLuint shkyera::DepthAtlasFrameBuffer::_rbo |
|
private |
◆ _textureDepthBuffer
| Texture shkyera::DepthAtlasFrameBuffer::_textureDepthBuffer |
|
private |
◆ _texturesInAtlas
| int shkyera::DepthAtlasFrameBuffer::_texturesInAtlas |
|
private |
◆ _width
| int shkyera::DepthAtlasFrameBuffer::_width |
|
private |
The documentation for this class was generated from the following files: