Shkyera Engine
Easy to use, game engine for Python
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shkyera::DepthAtlasFrameBuffer Member List

This is the complete list of members for shkyera::DepthAtlasFrameBuffer, including all inherited members.

_fboshkyera::DepthAtlasFrameBufferprivate
_heightshkyera::DepthAtlasFrameBufferprivate
_rboshkyera::DepthAtlasFrameBufferprivate
_textureDepthBuffershkyera::DepthAtlasFrameBufferprivate
_texturesInAtlasshkyera::DepthAtlasFrameBufferprivate
_widthshkyera::DepthAtlasFrameBufferprivate
bind()shkyera::DepthAtlasFrameBuffer
bind(int index)shkyera::DepthAtlasFrameBuffer
clear()shkyera::DepthAtlasFrameBuffer
DepthAtlasFrameBuffer(int texturesInAtlas, GLenum minFilter=GL_NEAREST, GLenum magFilter=GL_NEAREST, GLenum wrapS=GL_CLAMP_TO_EDGE, GLenum wrapT=GL_CLAMP_TO_EDGE)shkyera::DepthAtlasFrameBuffer
DepthAtlasFrameBuffer(const DepthAtlasFrameBuffer &other)=deleteshkyera::DepthAtlasFrameBuffer
DepthAtlasFrameBuffer(DepthAtlasFrameBuffer &&other) noexceptshkyera::DepthAtlasFrameBuffer
getNumberOfTextures() constshkyera::DepthAtlasFrameBuffer
getTexture() constshkyera::DepthAtlasFrameBufferinline
operator=(const DepthAtlasFrameBuffer &other)=deleteshkyera::DepthAtlasFrameBuffer
operator=(DepthAtlasFrameBuffer &&other) noexceptshkyera::DepthAtlasFrameBuffer
setSize(uint32_t width, uint32_t height)shkyera::DepthAtlasFrameBuffer
setupFramebuffer()shkyera::DepthAtlasFrameBufferprivate
unbind()shkyera::DepthAtlasFrameBuffer
~DepthAtlasFrameBuffer()shkyera::DepthAtlasFrameBuffer