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Shkyera Engine
Easy to use, game engine for Python
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#include <CameraComponentUI.hpp>
Public Member Functions | |
CameraComponentUI (CameraComponent *cameraComponent) | |
void | draw () override |
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ComponentUI () | |
ComponentUI (const std::filesystem::path &texturePath) | |
virtual | ~ComponentUI ()=default |
Private Attributes | |
FloatSlider | _fovSlider |
EnumSelector< CameraComponent::ProjectionType > | _projectionSelector |
CameraComponent * | _cameraComponent |
Additional Inherited Members | |
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AssetRef< Texture > | _icon |
shkyera::CameraComponentUI::CameraComponentUI | ( | CameraComponent * | cameraComponent | ) |
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overridevirtual |
Implements shkyera::ComponentUI.
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private |
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private |
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private |