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Shkyera Engine
Easy to use, game engine for Python
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#include <CameraComponentUI.hpp>
Public Member Functions | |
| CameraComponentUI (CameraComponent *cameraComponent) | |
| void | draw () override |
Public Member Functions inherited from shkyera::ComponentUI | |
| ComponentUI () | |
| ComponentUI (const std::filesystem::path &texturePath) | |
| virtual | ~ComponentUI ()=default |
Private Attributes | |
| FloatSlider | _fovSlider |
| EnumSelector< CameraComponent::ProjectionType > | _projectionSelector |
| CameraComponent * | _cameraComponent |
Additional Inherited Members | |
Protected Attributes inherited from shkyera::ComponentUI | |
| AssetRef< Texture > | _icon |
| shkyera::CameraComponentUI::CameraComponentUI | ( | CameraComponent * | cameraComponent | ) |
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overridevirtual |
Implements shkyera::ComponentUI.
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