![]() |
Shkyera Engine
Easy to use, game engine for Python
|
#include <BillboardComponentUI.hpp>
Public Member Functions | |
BillboardComponentUI (std::shared_ptr< Registry > registry, BillboardComponent<> *billboardComponent) | |
void | draw () override |
![]() | |
ComponentUI () | |
ComponentUI (const std::filesystem::path &texturePath) | |
virtual | ~ComponentUI ()=default |
Private Attributes | |
BillboardComponent * | _billboardComponent |
std::shared_ptr< Registry > | _registry |
AssetSelector< Material > | _materialSelector |
EnumSelector< BillboardComponent<>::Orientation > | _orientationSelector |
EnumSelector< BillboardComponent<>::Scale > | _scaleSelector |
EnumSelector< BillboardComponent<>::Occlusion > | _occlusionSelector |
Additional Inherited Members | |
![]() | |
AssetRef< Texture > | _icon |
shkyera::BillboardComponentUI::BillboardComponentUI | ( | std::shared_ptr< Registry > | registry, |
BillboardComponent<> * | billboardComponent | ||
) |
|
overridevirtual |
Implements shkyera::ComponentUI.
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |