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Shkyera Engine
Easy to use, game engine for Python
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#include <BillboardComponentUI.hpp>
Public Member Functions | |
| BillboardComponentUI (std::shared_ptr< Registry > registry, BillboardComponent<> *billboardComponent) | |
| void | draw () override |
Public Member Functions inherited from shkyera::ComponentUI | |
| ComponentUI () | |
| ComponentUI (const std::filesystem::path &texturePath) | |
| virtual | ~ComponentUI ()=default |
Private Attributes | |
| BillboardComponent * | _billboardComponent |
| std::shared_ptr< Registry > | _registry |
| AssetSelector< Material > | _materialSelector |
| EnumSelector< BillboardComponent<>::Orientation > | _orientationSelector |
| EnumSelector< BillboardComponent<>::Scale > | _scaleSelector |
| EnumSelector< BillboardComponent<>::Occlusion > | _occlusionSelector |
Additional Inherited Members | |
Protected Attributes inherited from shkyera::ComponentUI | |
| AssetRef< Texture > | _icon |
| shkyera::BillboardComponentUI::BillboardComponentUI | ( | std::shared_ptr< Registry > | registry, |
| BillboardComponent<> * | billboardComponent | ||
| ) |
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Implements shkyera::ComponentUI.
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