Shkyera Engine
Easy to use, game engine for Python
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shkyera::PostProcessingVolumeComponent Struct Reference

#include <PostProcessingVolumeComponent.hpp>

Public Attributes

bool global {false}
 
float gamma {1.2}
 
bool toneMapping {true}
 
bool antiAliasing {true}
 
float bloomThreshold {3.0}
 
float bloomWeight {0.2}
 
float ssaoStrength {1.0}
 
float ssaoRadius {1.0}
 

Member Data Documentation

◆ antiAliasing

bool shkyera::PostProcessingVolumeComponent::antiAliasing {true}

◆ bloomThreshold

float shkyera::PostProcessingVolumeComponent::bloomThreshold {3.0}

◆ bloomWeight

float shkyera::PostProcessingVolumeComponent::bloomWeight {0.2}

◆ gamma

float shkyera::PostProcessingVolumeComponent::gamma {1.2}

◆ global

bool shkyera::PostProcessingVolumeComponent::global {false}

◆ ssaoRadius

float shkyera::PostProcessingVolumeComponent::ssaoRadius {1.0}

◆ ssaoStrength

float shkyera::PostProcessingVolumeComponent::ssaoStrength {1.0}

◆ toneMapping

bool shkyera::PostProcessingVolumeComponent::toneMapping {true}

The documentation for this struct was generated from the following file: