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Shkyera Engine
Easy to use, game engine for Python
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#include <PropertiesWidget.hpp>
Public Member Functions | |
EnvironmentPropertiesWidget (std::shared_ptr< Registry > registry) | |
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PropertiesWidget (std::shared_ptr< Registry > registry) | |
PropertiesWidget (std::shared_ptr< Registry > registry, const std::string &title) | |
void | draw () override |
Implementation of the abstract draw method to render the properties widget. | |
Widget (std::string name) | |
Constructor to create a widget with a specified name. | |
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Widget (std::string name) | |
Constructor to create a widget with a specified name. | |
virtual | ~Widget ()=default |
Default virtual destructor. | |
Protected Member Functions | |
void | updateComponents () override |
void | drawNewComponentMenu () override |
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void | setupComponentsUI () |
Additional Inherited Members | |
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std::string | _name |
The name of the widget. | |
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std::shared_ptr< Registry > | _registry |
std::optional< Entity > | _selectedEntity |
shkyera::EnvironmentPropertiesWidget::EnvironmentPropertiesWidget | ( | std::shared_ptr< Registry > | registry | ) |
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overrideprotectedvirtual |
Reimplemented from shkyera::PropertiesWidget.
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overrideprotectedvirtual |
Reimplemented from shkyera::PropertiesWidget.