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Shkyera Engine
Easy to use, game engine for Python
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#include <AmbientLightComponentUI.hpp>
Public Member Functions | |
AmbientLightComponentUI (AmbientLightComponent *ambientLightComponent) | |
void | draw () override |
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ComponentUI () | |
ComponentUI (const std::filesystem::path &texturePath) | |
virtual | ~ComponentUI ()=default |
Private Attributes | |
ColorSelector | _colorSelector |
FloatSlider | _intensitySlider |
AmbientLightComponent * | _ambientLightComponent |
Additional Inherited Members | |
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AssetRef< Texture > | _icon |
shkyera::AmbientLightComponentUI::AmbientLightComponentUI | ( | AmbientLightComponent * | ambientLightComponent | ) |
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overridevirtual |
Implements shkyera::ComponentUI.
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private |
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