Shkyera Engine
Easy to use, game engine for Python
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PostProcessingVolumeComponentUI.hpp
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1#pragma once
2
4#include <UI/Common/BooleanSelector.hpp>
5#include <UI/Common/FloatSlider.hpp>
6#include <UI/ComponentUI.hpp>
7
8namespace shkyera {
9
30
31} // namespace shkyera
Definition BooleanSelector.hpp:11
Definition ComponentUI.hpp:8
Definition FloatSlider.hpp:11
Definition PostProcessingVolumeComponentUI.hpp:10
FloatSlider _ssaoRadiusSlider
Definition PostProcessingVolumeComponentUI.hpp:26
PostProcessingVolumeComponent * _postProcessingVolumeComponent
Definition PostProcessingVolumeComponentUI.hpp:28
FloatSlider _bloomWeightSlider
Definition PostProcessingVolumeComponentUI.hpp:23
FloatSlider _gammaSlider
Definition PostProcessingVolumeComponentUI.hpp:20
FloatSlider _ssaoStrengthSlider
Definition PostProcessingVolumeComponentUI.hpp:25
BooleanSelector _globalSelector
Definition PostProcessingVolumeComponentUI.hpp:17
BooleanSelector _toneMappingSelector
Definition PostProcessingVolumeComponentUI.hpp:18
FloatSlider _bloomThresholdSlider
Definition PostProcessingVolumeComponentUI.hpp:22
BooleanSelector _antiAliasingSelector
Definition PostProcessingVolumeComponentUI.hpp:19
void draw() override
Definition PostProcessingVolumeComponentUI.cpp:35
Definition Asset.hpp:6
Definition Clock.hpp:9
Definition PostProcessingVolumeComponent.hpp:5