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Shkyera Engine
Easy to use, game engine for Python
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#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/quaternion.hpp>#include <glm/gtx/quaternion.hpp>#include <glm/gtx/transform.hpp>#include <Math/Utils.hpp>#include <cmath>Namespaces | |
| namespace | shkyera |
Macros | |
| #define | GLM_ENABLE_EXPERIMENTAL |
Functions | |
| float | shkyera::toRadians (float degrees) |
| float | shkyera::toDegrees (float radians) |
| float | shkyera::angleAroundAxis (const glm::vec3 &v1, const glm::vec3 &v2, const glm::vec3 &axis) |
| glm::vec3 | shkyera::angleAxisRotation (const glm::vec3 &eulerAngles, const glm::vec3 &axis, float angle) |
| glm::vec3 | shkyera::eulerAnglesFromRotationMatrix (const glm::mat3 &rotationMat) |
| #define GLM_ENABLE_EXPERIMENTAL |