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Shkyera Engine
Easy to use, game engine for Python
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#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/transform.hpp>
#include <Math/Utils.hpp>
#include <cmath>
Namespaces | |
namespace | shkyera |
Macros | |
#define | GLM_ENABLE_EXPERIMENTAL |
Functions | |
float | shkyera::toRadians (float degrees) |
float | shkyera::toDegrees (float radians) |
float | shkyera::angleAroundAxis (const glm::vec3 &v1, const glm::vec3 &v2, const glm::vec3 &axis) |
glm::vec3 | shkyera::angleAxisRotation (const glm::vec3 &eulerAngles, const glm::vec3 &axis, float angle) |
glm::vec3 | shkyera::eulerAnglesFromRotationMatrix (const glm::mat3 &rotationMat) |
#define GLM_ENABLE_EXPERIMENTAL |