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Shkyera Engine
Easy to use, game engine for Python
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#include <filesystem>
#include <memory>
#include <AssetManager/Mesh.hpp>
#include <AssetManager/Shader.hpp>
#include <AssetManager/Audio.hpp>
#include <AssetManager/Texture.hpp>
#include <Common/Logger.hpp>
#include <Components/AssetComponents/AssetRoot.hpp>
#include <Components/AssetComponents/DirectoryComponent.hpp>
#include <Components/NameComponent.hpp>
#include <Utils/AssetLoaders.hpp>
#include <Utils/AssetUtils.hpp>
Namespaces | |
namespace | shkyera |
namespace | shkyera::utils |
namespace | shkyera::utils::assets |
Functions | |
std::optional< AssetHandle > | shkyera::utils::assets::registerSingle (std::filesystem::path path, Registry *registry) |
std::optional< AssetHandle > | shkyera::utils::assets::registerAll (std::filesystem::path path, Registry *registry) |
std::vector< AssetHandle > | shkyera::utils::assets::getSubdirectories (AssetHandle directory, Registry const *registry) |