#include <SpotLightComponent.hpp>
◆ getLightSpaceMatrix()
glm::mat4 shkyera::SpotLightComponent::getLightSpaceMatrix |
( |
const glm::mat4 & |
transformMatrix | ) |
const |
|
inline |
◆ color
glm::vec3 shkyera::SpotLightComponent::color = {1, 1, 1} |
◆ innerCutoff
float shkyera::SpotLightComponent::innerCutoff = glm::radians(15.0f) |
◆ intensity
float shkyera::SpotLightComponent::intensity = 1 |
◆ outerCutoff
float shkyera::SpotLightComponent::outerCutoff = glm::radians(25.0f) |
◆ range
float shkyera::SpotLightComponent::range = 5 |
The documentation for this struct was generated from the following file: