#include <DirectionalLightComponent.hpp>
◆ getDirection()
| static glm::vec3 shkyera::DirectionalLightComponent::getDirection |
( |
const glm::mat4 & |
lightTransformMatrix | ) |
|
|
inlinestatic |
◆ getLightSpaceMatrix()
◆ CascadePlanes
| std::vector<float> shkyera::DirectionalLightComponent::CascadePlanes = {0.01, 5.0, 16.0, 32.0, 96.0} |
|
inlinestatic |
◆ color
| glm::vec3 shkyera::DirectionalLightComponent::color = {1.0f, 1.0f, 1.0f} |
◆ intensity
| float shkyera::DirectionalLightComponent::intensity = 0.5 |
◆ LevelsOfDetail
| uint8_t shkyera::DirectionalLightComponent::LevelsOfDetail = 4 |
|
inlinestatic |
The documentation for this struct was generated from the following file: