#include <DirectionalLightComponent.hpp>
◆ getDirection()
static glm::vec3 shkyera::DirectionalLightComponent::getDirection |
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const glm::mat4 & |
lightTransformMatrix | ) |
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inlinestatic |
◆ getLightSpaceMatrix()
◆ CascadePlanes
std::vector<float> shkyera::DirectionalLightComponent::CascadePlanes = {0.01, 5.0, 16.0, 32.0, 96.0} |
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inlinestatic |
◆ color
glm::vec3 shkyera::DirectionalLightComponent::color = {1.0f, 1.0f, 1.0f} |
◆ intensity
float shkyera::DirectionalLightComponent::intensity = 0.5 |
◆ LevelsOfDetail
uint8_t shkyera::DirectionalLightComponent::LevelsOfDetail = 4 |
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inlinestatic |
The documentation for this struct was generated from the following file: