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Shkyera Engine
Easy to use, game engine for Python
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Typedefs | |
using | Callback = std::function< void(MessageType messageType, const std::string &message)> |
Enumerations | |
enum class | MessageType { ERROR , INFO , VERBOSE , SUCCESS } |
Functions | |
void | ERROR (const std::string &message) |
void | INFO (const std::string &message) |
void | VERBOSE (const std::string &message) |
void | SUCCESS (const std::string &message) |
void | subscribe (void *subscriberAddress, const Callback &callback) |
void | unsubscribe (void *subscriberAddress) |
using shkyera::Logger::Callback = typedef std::function<void(MessageType messageType, const std::string& message)> |