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Shkyera Engine
Easy to use, game engine for Python
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This is the complete list of members for shkyera::ModelComponentUI, including all inherited members.
| _icon | shkyera::ComponentUI | protected |
| _materialSelector | shkyera::ModelComponentUI | private |
| _meshSelector | shkyera::ModelComponentUI | private |
| _modelComponent | shkyera::ModelComponentUI | private |
| _onMeshUpdate | shkyera::ModelComponentUI | private |
| _registry | shkyera::ModelComponentUI | private |
| ComponentUI() | shkyera::ComponentUI | inline |
| ComponentUI(const std::filesystem::path &texturePath) | shkyera::ComponentUI | inline |
| draw() override | shkyera::ModelComponentUI | virtual |
| ModelComponentUI(std::shared_ptr< Registry > registry, ModelComponent *modelComponent) | shkyera::ModelComponentUI | |
| setOnMeshUpdate(std::function< void()> callback) | shkyera::ModelComponentUI | |
| ~ComponentUI()=default | shkyera::ComponentUI | virtual |