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Shkyera Engine
Easy to use, game engine for Python
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This is the complete list of members for shkyera::ModelComponentUI, including all inherited members.
_icon | shkyera::ComponentUI | protected |
_materialSelector | shkyera::ModelComponentUI | private |
_meshSelector | shkyera::ModelComponentUI | private |
_modelComponent | shkyera::ModelComponentUI | private |
_onMeshUpdate | shkyera::ModelComponentUI | private |
_registry | shkyera::ModelComponentUI | private |
ComponentUI() | shkyera::ComponentUI | inline |
ComponentUI(const std::filesystem::path &texturePath) | shkyera::ComponentUI | inline |
draw() override | shkyera::ModelComponentUI | virtual |
ModelComponentUI(std::shared_ptr< Registry > registry, ModelComponent *modelComponent) | shkyera::ModelComponentUI | |
setOnMeshUpdate(std::function< void()> callback) | shkyera::ModelComponentUI | |
~ComponentUI()=default | shkyera::ComponentUI | virtual |