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Shkyera Engine
Easy to use, game engine for Python
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#include <EntityProvider.hpp>
Public Member Functions | |
| EntityProvider () | |
| EntityProvider (const EntityProvider &provider) | |
| EntityProvider & | operator= (const EntityProvider &other) |
| ~EntityProvider ()=default | |
| Default destructor. | |
| Entity | requestEntity () |
| Request an available entity ID. Returns an entity ID from the pool of available IDs, allocating more if necessary. | |
Private Attributes | |
| std::atomic< Entity > | _nextEntity |
Manages a pool of reusable entity identifiers. Tracks available entity IDs and supports requesting new IDs and returning unused ones for reuse.
| shkyera::EntityProvider::EntityProvider | ( | ) |
Construct an EntityProvider with a specified number of entities. Initializes the pool of entity IDs (from 0 to numEntities - 1) and stores them in the queue for reuse.
| shkyera::EntityProvider::EntityProvider | ( | const EntityProvider & | provider | ) |
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default |
Default destructor.
| EntityProvider & shkyera::EntityProvider::operator= | ( | const EntityProvider & | other | ) |
| Entity shkyera::EntityProvider::requestEntity | ( | ) |
Request an available entity ID. Returns an entity ID from the pool of available IDs, allocating more if necessary.
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private |
Tracks the total number of entity IDs allocated so far.