#include <DepthCubeMapFrameBuffer.hpp>
◆ DepthCubeMapFrameBuffer()
shkyera::DepthCubeMapFrameBuffer::DepthCubeMapFrameBuffer |
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◆ ~DepthCubeMapFrameBuffer()
shkyera::DepthCubeMapFrameBuffer::~DepthCubeMapFrameBuffer |
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◆ activate()
void shkyera::DepthCubeMapFrameBuffer::activate |
( |
GLuint |
texId | ) |
const |
◆ bind()
void shkyera::DepthCubeMapFrameBuffer::bind |
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◆ clear()
void shkyera::DepthCubeMapFrameBuffer::clear |
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◆ getID()
GLuint shkyera::DepthCubeMapFrameBuffer::getID |
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const |
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inline |
◆ setSize()
void shkyera::DepthCubeMapFrameBuffer::setSize |
( |
int |
width, |
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int |
height |
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) |
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◆ setupFramebuffer()
void shkyera::DepthCubeMapFrameBuffer::setupFramebuffer |
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private |
◆ unbind()
void shkyera::DepthCubeMapFrameBuffer::unbind |
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◆ _cubemapTexture
GLuint shkyera::DepthCubeMapFrameBuffer::_cubemapTexture |
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private |
◆ _fbo
GLuint shkyera::DepthCubeMapFrameBuffer::_fbo |
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private |
◆ _height
uint32_t shkyera::DepthCubeMapFrameBuffer::_height |
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private |
◆ _rbo
GLuint shkyera::DepthCubeMapFrameBuffer::_rbo |
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private |
◆ _width
uint32_t shkyera::DepthCubeMapFrameBuffer::_width |
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private |
The documentation for this class was generated from the following files: