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Shkyera Engine
Easy to use, game engine for Python
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System that manages audio playback and spatial audio. More...
#include <AudioSystem.hpp>
Public Member Functions | |
AudioSystem (std::shared_ptr< Registry > registry) | |
~AudioSystem () | |
void | update () |
Updates audio playback state and spatial audio. | |
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template<typename... Resources> | |
RegistryViewer (std::shared_ptr< Registry > registry, ReadAccess< Resources... > read) | |
template<typename... Resources> | |
RegistryViewer (std::shared_ptr< Registry > registry, WriteAccess< Resources... > read) | |
template<typename... ReadResources, typename... WriteResources> | |
RegistryViewer (std::shared_ptr< Registry > registry, ReadAccess< ReadResources... > read, WriteAccess< WriteResources... > write) | |
const Policy & | getPolicy () const |
template<typename Component , typename... Args> | |
Component & | add (Entity entity, Args &&... args) |
template<typename Component > | |
void | clear () |
template<typename Component > | |
bool | has (Entity entity) const |
template<typename Component > | |
Component & | write (Entity entity) |
template<typename Component > | |
const Component & | read (Entity entity) const |
template<NonSingletonComponentType Component> | |
const auto & | read () const |
template<SingletonComponentType Component> | |
const auto * | read () const |
template<NonSingletonComponentType Component> | |
auto & | write () |
template<SingletonComponentType Component> | |
auto * | write () |
template<SingletonComponentType Component> | |
std::optional< Entity > | getEntity () const |
const std::optional< Entity > | getParent (Entity entity) const |
template<typename Component > | |
SparseSet< Component > & | writeAll () |
template<typename Component > | |
const SparseSet< Component > & | readAll () const |
Private Member Functions | |
bool | ensureLoaded (AudioSourceComponent &audioSource) |
void | handlePlayback (AudioSourceComponent &audioSource) |
void | handleVolume () |
Updates volume for all audio sources. | |
void | handleSpatiality () |
Updates spatial audio based on camera position. | |
Private Attributes | |
std::unique_ptr< ma_engine > | _engine |
Miniaudio engine instance. | |
System that manages audio playback and spatial audio.
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explicit |
registry | Registry to read audio components from |
shkyera::AudioSystem::~AudioSystem | ( | ) |
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private |
audioSource | Audio source to check |
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private |
audioSource | Audio source to update playback for |
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private |
Updates spatial audio based on camera position.
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private |
Updates volume for all audio sources.
void shkyera::AudioSystem::update | ( | ) |
Updates audio playback state and spatial audio.
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private |
Miniaudio engine instance.