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Shkyera Engine
Easy to use, game engine for Python
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This is the complete list of members for shkyera::Texture, including all inherited members.
_size | shkyera::Texture | private |
_textureID | shkyera::Texture | private |
activate(GLenum textureUnit) const | shkyera::Texture | |
bind() const | shkyera::Texture | |
generateTexture(GLenum minFilter=GL_LINEAR, GLenum magFilter=GL_LINEAR, GLenum wrapS=GL_CLAMP_TO_EDGE, GLenum wrapT=GL_CLAMP_TO_EDGE) | shkyera::Texture | private |
getID() const | shkyera::Texture | inline |
getImguiTextureID() const | shkyera::Texture | inline |
getSize() const | shkyera::Texture | |
loadImage(std::shared_ptr< Image > imageAsset) | shkyera::Texture | |
operator=(const Texture &other)=delete | shkyera::Texture | |
operator=(Texture &&other) noexcept | shkyera::Texture | |
setData(GLenum internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type, const void *data=nullptr) | shkyera::Texture | |
Texture(GLenum minFilter=GL_LINEAR, GLenum magFilter=GL_LINEAR, GLenum wrapS=GL_CLAMP_TO_EDGE, GLenum wrapT=GL_CLAMP_TO_EDGE) | shkyera::Texture | |
Texture(const std::filesystem::path &path) | shkyera::Texture | |
Texture(const Texture &other)=delete | shkyera::Texture | |
Texture(Texture &&other) noexcept | shkyera::Texture | |
Texture(std::shared_ptr< Image > image) | shkyera::Texture | private |
unbind() const | shkyera::Texture | |
~Texture() | shkyera::Texture |