Shkyera Engine
Easy to use, game engine for Python
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This is the complete list of members for shkyera::ShapeCircleComponent, including all inherited members.
_object | shkyera::Component | protected |
_radius | shkyera::ShapeCircleComponent | private |
_renderer | shkyera::ShapeComponent | protected |
_shapes | shkyera::ShapeComponent | privatestatic |
addShape(std::shared_ptr< ShapeComponent > shape) | shkyera::ShapeComponent | static |
Component(std::shared_ptr< GameObject > object) | shkyera::ShapeComponent | |
shkyera::Component::Component(std::shared_ptr< GameObject > object) | shkyera::Component | |
drawShape() override | shkyera::ShapeCircleComponent | virtual |
getObject() | shkyera::Component | |
getShapes() | shkyera::ShapeComponent | static |
removeShape(std::shared_ptr< ShapeComponent > shape) | shkyera::ShapeComponent | static |
setRadius(float r) | shkyera::ShapeCircleComponent | |
setRenderer(std::shared_ptr< Renderer > renderer) | shkyera::ShapeComponent |