Shkyera Engine
Easy to use, game engine for Python
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shkyera::RenderingSystem< MainCameraTag > Member List

This is the complete list of members for shkyera::RenderingSystem< MainCameraTag >, including all inherited members.

_ambientLightDebugMaterialshkyera::RenderingSystem< MainCameraTag >private
_antiAliasedFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_antiAliasingShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_audioSourceDebugMaterialshkyera::RenderingSystem< MainCameraTag >private
_bloomedFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_defaultMaterialshkyera::RenderingSystem< MainCameraTag >private
_depthShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_differenceFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_dilateShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_directionalLightDebugMaterialshkyera::RenderingSystem< MainCameraTag >private
_directionalLightToShadowMapshkyera::RenderingSystem< MainCameraTag >private
_distanceShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_downscaledFrameBuffersshkyera::RenderingSystem< MainCameraTag >private
_fullyBluredDownscaledFrameBuffersshkyera::RenderingSystem< MainCameraTag >private
_fullyDilatedFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_gammaCorrectedFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_gammaCorrectionShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_horizontalBlurShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_horizontallyBluredDownscaledFrameBuffersshkyera::RenderingSystem< MainCameraTag >private
_horizontallyDilatedFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_litModelsFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_modelShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_mostRecentFrameBufferPtrshkyera::RenderingSystem< MainCameraTag >private
_outlinedObjectsFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_overlayShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_particleEmitterDebugMaterialshkyera::RenderingSystem< MainCameraTag >private
_pointLightDebugMaterialshkyera::RenderingSystem< MainCameraTag >private
_pointLightToShadowMapshkyera::RenderingSystem< MainCameraTag >private
_policyshkyera::RegistryViewerprivate
_postProcessingVolumeDebugMaterialshkyera::RenderingSystem< MainCameraTag >private
_registryshkyera::RenderingSystem< MainCameraTag >private
_silhouetteFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_silhouetteShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_skyboxCubeMapshkyera::RenderingSystem< MainCameraTag >private
_skyboxShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_spotLightDebugMaterialshkyera::RenderingSystem< MainCameraTag >private
_spotLightToShadowMapshkyera::RenderingSystem< MainCameraTag >private
_ssaoFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_ssaoKernelshkyera::RenderingSystem< MainCameraTag >private
_ssaoShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_subtractShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_textureIndexshkyera::RenderingSystem< MainCameraTag >private
_thresholdShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_toneMappedFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_toneMappingShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_usedSsaoRadiusshkyera::RenderingSystem< MainCameraTag >private
_verticalBlurShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_viewSpaceNormalFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_viewSpaceNormalShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_viewSpacePositionFrameBuffershkyera::RenderingSystem< MainCameraTag >private
_viewSpacePositionShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_weightedAdditionShaderProgramshkyera::RenderingSystem< MainCameraTag >private
_wireframeShaderProgramshkyera::RenderingSystem< MainCameraTag >private
add(Entity entity, Args &&... args)shkyera::RegistryViewerinline
antiAliasing()shkyera::RenderingSystem< MainCameraTag >private
bloom(float threshold, float weight)shkyera::RenderingSystem< MainCameraTag >private
BloomStepsshkyera::RenderingSystem< MainCameraTag >inlineprivatestatic
clear()shkyera::RegistryViewerinline
clearFrameBuffers()shkyera::RenderingSystem< MainCameraTag >private
gammaCorrection(float gamma)shkyera::RenderingSystem< MainCameraTag >private
getEntity() constshkyera::RegistryViewerinline
getParent(Entity entity) constshkyera::RegistryViewerinline
getPolicy() constshkyera::RegistryViewerinline
getPostProcessingSettings()shkyera::RenderingSystem< MainCameraTag >private
getRenderFrameBuffer()shkyera::RenderingSystem< MainCameraTag >
has(Entity entity) constshkyera::RegistryViewerinline
read(Entity entity) constshkyera::RegistryViewerinline
read() constshkyera::RegistryViewerinline
read() constshkyera::RegistryViewerinline
readAll() constshkyera::RegistryViewerinline
RegistryViewer(std::shared_ptr< Registry > registry, ReadAccess< Resources... > read)shkyera::RegistryViewerinline
RegistryViewer(std::shared_ptr< Registry > registry, WriteAccess< Resources... > read)shkyera::RegistryViewerinline
RegistryViewer(std::shared_ptr< Registry > registry, ReadAccess< ReadResources... > read, WriteAccess< WriteResources... > write)shkyera::RegistryViewerinline
renderBillboards()shkyera::RenderingSystem< MainCameraTag >private
renderDebugBillboards()shkyera::RenderingSystem< MainCameraTag >private
renderDirectionalLightShadowMaps()shkyera::RenderingSystem< MainCameraTag >private
RenderingSystem(std::shared_ptr< Registry > registry)shkyera::RenderingSystem< MainCameraTag >
renderOutline(const std::set< Entity > &entities)shkyera::RenderingSystem< MainCameraTag >private
renderOutlineOfSelectedEntities()shkyera::RenderingSystem< MainCameraTag >private
renderOverlayModels()shkyera::RenderingSystem< MainCameraTag >private
renderParticles()shkyera::RenderingSystem< MainCameraTag >private
renderPointLightShadowMaps()shkyera::RenderingSystem< MainCameraTag >private
renderPostProcessingVolumes()shkyera::RenderingSystem< MainCameraTag >private
renderSkybox()shkyera::RenderingSystem< MainCameraTag >private
renderSpotLightShadowMaps()shkyera::RenderingSystem< MainCameraTag >private
renderSSAO(float strength, float radius)shkyera::RenderingSystem< MainCameraTag >private
renderViewNormals()shkyera::RenderingSystem< MainCameraTag >private
renderViewPosition()shkyera::RenderingSystem< MainCameraTag >private
renderWireframes()shkyera::RenderingSystem< MainCameraTag >private
renderWorldObjects()shkyera::RenderingSystem< MainCameraTag >private
setMaterial(Material const *material)shkyera::RenderingSystem< MainCameraTag >private
setSize(uint32_t width, uint32_t height)shkyera::RenderingSystem< MainCameraTag >private
setTexture(Material const *material, const std::string &textureName, auto textureMember)shkyera::RenderingSystem< MainCameraTag >private
toneMapping()shkyera::RenderingSystem< MainCameraTag >private
update()shkyera::RenderingSystem< MainCameraTag >
write(Entity entity)shkyera::RegistryViewerinline
write()shkyera::RegistryViewerinline
write()shkyera::RegistryViewerinline
writeAll()shkyera::RegistryViewerinline