Shkyera Engine
Easy to use, game engine for Python
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This is the complete list of members for shkyera::Renderer, including all inherited members.
_data | shkyera::Renderer | private |
_deployData | shkyera::Renderer | private |
_game | shkyera::Renderer | private |
_height | shkyera::Renderer | private |
_textureId | shkyera::Renderer | private |
_width | shkyera::Renderer | private |
clear() | shkyera::Renderer | |
draw() | shkyera::Renderer | |
drawCircle(int x, int y, int r) | shkyera::Renderer | |
drawLine(int x0, int y0, int x1, int y1) | shkyera::Renderer | |
drawLineHigh(int x0, int y0, int x1, int y1) | shkyera::Renderer | private |
drawLineLow(int x0, int y0, int x1, int y1) | shkyera::Renderer | private |
drawRectangle(int x, int y, int w, int h, glm::vec3 color={0, 0, 0}) | shkyera::Renderer | |
getTextureId() const | shkyera::Renderer | |
initializeTexture() | shkyera::Renderer | private |
Renderer(std::shared_ptr< Game > game) | shkyera::Renderer | |
setDimension(uint32_t width, uint32_t height) | shkyera::Renderer | |
setPixel(int x, int y, int r, int g, int b) | shkyera::Renderer | private |
~Renderer() | shkyera::Renderer |