Shkyera Engine
Easy to use, game engine for Python
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shkyera::CubeMap Member List

This is the complete list of members for shkyera::CubeMap, including all inherited members.

_textureIDshkyera::CubeMapprivate
activate(GLenum textureUnit) constshkyera::CubeMap
bind() constshkyera::CubeMap
CubeMap(GLenum minFilter=GL_LINEAR, GLenum magFilter=GL_LINEAR, GLenum wrapS=GL_CLAMP_TO_EDGE, GLenum wrapT=GL_CLAMP_TO_EDGE, GLenum wrapR=GL_CLAMP_TO_EDGE)shkyera::CubeMap
CubeMap(const CubeMap &other)=deleteshkyera::CubeMap
CubeMap(CubeMap &&other) noexceptshkyera::CubeMap
getID() constshkyera::CubeMapinline
initialize(GLenum minFilter=GL_LINEAR, GLenum magFilter=GL_LINEAR, GLenum wrapS=GL_CLAMP_TO_EDGE, GLenum wrapT=GL_CLAMP_TO_EDGE, GLenum wrapR=GL_CLAMP_TO_EDGE)shkyera::CubeMap
loadFaces(Registry *registry, HandleAndAsset< Image > up, HandleAndAsset< Image > down, HandleAndAsset< Image > left, HandleAndAsset< Image > right, HandleAndAsset< Image > front, HandleAndAsset< Image > back, GLenum internalFormat=GL_RGBA, GLenum format=GL_RGBA, GLenum type=GL_UNSIGNED_BYTE)shkyera::CubeMap
operator=(const CubeMap &other)=deleteshkyera::CubeMap
operator=(CubeMap &&other) noexceptshkyera::CubeMap
setFaceData(GLenum face, GLenum internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type, const void *data)shkyera::CubeMap
unbind() constshkyera::CubeMap
~CubeMap()shkyera::CubeMap