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Shkyera Engine
Easy to use, game engine for Python
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This is the complete list of members for shkyera::CubeMap, including all inherited members.
_textureID | shkyera::CubeMap | private |
activate(GLenum textureUnit) const | shkyera::CubeMap | |
bind() const | shkyera::CubeMap | |
CubeMap(GLenum minFilter=GL_LINEAR, GLenum magFilter=GL_LINEAR, GLenum wrapS=GL_CLAMP_TO_EDGE, GLenum wrapT=GL_CLAMP_TO_EDGE, GLenum wrapR=GL_CLAMP_TO_EDGE) | shkyera::CubeMap | |
CubeMap(const CubeMap &other)=delete | shkyera::CubeMap | |
CubeMap(CubeMap &&other) noexcept | shkyera::CubeMap | |
getID() const | shkyera::CubeMap | inline |
initialize(GLenum minFilter=GL_LINEAR, GLenum magFilter=GL_LINEAR, GLenum wrapS=GL_CLAMP_TO_EDGE, GLenum wrapT=GL_CLAMP_TO_EDGE, GLenum wrapR=GL_CLAMP_TO_EDGE) | shkyera::CubeMap | |
loadFaces(Registry *registry, HandleAndAsset< Image > up, HandleAndAsset< Image > down, HandleAndAsset< Image > left, HandleAndAsset< Image > right, HandleAndAsset< Image > front, HandleAndAsset< Image > back, GLenum internalFormat=GL_RGBA, GLenum format=GL_RGBA, GLenum type=GL_UNSIGNED_BYTE) | shkyera::CubeMap | |
operator=(const CubeMap &other)=delete | shkyera::CubeMap | |
operator=(CubeMap &&other) noexcept | shkyera::CubeMap | |
setFaceData(GLenum face, GLenum internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type, const void *data) | shkyera::CubeMap | |
unbind() const | shkyera::CubeMap | |
~CubeMap() | shkyera::CubeMap |