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Reinventing the wheel: why and how am I building a game engine?
You got Unity, Godot, Unreal Engine and 12761 other free game engines. Why would you ever go through the pain of building your own? I do it for exactly two reasons: to have a platform for learning new software concepts and because it's awesome.
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Predicting Physics Using Graph Networks and Video Embeddings
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Generating Synthetic Dataset for Satelite Imaging
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Rope Simulator in C++